The End
Thursday — June 12th, 2014

The End

I’ve put this post off a lot longer than I should have: Zelda Comic is officially over.

This likely comes as no surprise to those who have been routinely checking this page for updates over the last few years. Beyond its first few months of existence, the strip was never known for punctual updates, or for sticking to any sort of schedule, but not having made a new comic since 2011 was probably a pretty strong indicator that there wouldn’t be further adventures of Link and the gang.

What happened? Like any story, we need to begin at the origin.

Zelda Comic started as a way for me to distract myself from doing college homework (it worked really well for that too) and became a great venue for silly jokes about old video games. I guess I had a lot of those kinds of thoughts that didn’t previously have a good outlet. Eventually the comic took up a lot of my free time… and then my not-free time. It introduced me to the larger Internet community of sprite comics, and then the even larger community of webcomics in general. It got me in touch with other creators with similar senses of humor and interests, and that in turn got me into the Inksandwich community, which later evolved into The Orange Belt.

Through it all, I plugged away, editing pixel by precious pixel to put together a retelling of a standard Zelda story. But through it all, there was a conceit that I failed to acknowledge until it was too late:

There was no story.

The strip started as a gag-a-day format, but a good Zelda game wraps its adventures in a larger objective. Save the princess, defeat Ganondorf, find the Triforce, find all the Skulltulas, save Hyrule from evil. I pushed Link out the door to accomplish these objectives in an amusing manner, but only really focused on how the gags would play out in each strip. I didn’t write with any sense of how the story would progress, what twists and turns would appear, which characters would get introduced in what way, how they would figure into a larger story, or how this comic relates to the games such that the reader should even care what transpires.

This showed.

Beyond Navi, Link ended up with Bub and Pit as companions. I included Bub because I liked Bubble Bobble and his sprite had expressive eyes. I put Pit in because I had at the time been recently introduced to Kid Icarus and thought it was pretty okay. Neither of these decisions were made with any forethought. It never occurred to me that their presence in an otherwise all-Zelda world wouldn’t make any sense, because I just wanted to put different characters with different fonts in the panels, characters who could say different things so Link had someone beyond Navi to bounce his silly nonsense dialog off of. If I could go back and change something, they never would have been in the comic, replaced with someone more Hyrule-appropriate.

Once I noticed how untenable the random character introductions were (probably around the time the Pikachu herd appeared), I tried to course-correct. I would take breaks and write down ideas in a notebook. I would draw storyboards before spriting to make the comic process more efficient. But this only served to slow down the comic’s productivity. Days, then weeks, would go by without updates, or with filler comics, or with Dragonball Z-style spans of time where nothing of significance would happen in an individual release. And by the time I got back after a break, the pacing didn’t change, so readers would have to patiently endure a slowly-progressing story. I felt bad about this, and my shame would cause further delays. It was a vicious cycle I perpetrated. And on top of all that, I haven’t had a copy of Photoshop in years, and though I love Pixelmator as a cheaper alternative, it doesn’t have the sprite comic-making goodies I require (no Image Interpolation settings!).

So no more cycle-perpetration. I’m shutting down the comic before letting another day pass of letting even a single reader wonder when the next strip is coming.

What does this mean for the story? Honestly, there was nothing else. My lack of overall plot-planning endured through to the last comic. I had thought ahead as far as Link trying to get a raft to cross the sea into the Western Hyrule continent (you all remember your Zelda II maps, right??), maybe introducing a King of Red Lions sprite. Eventually Link would have made it to Kasuto for a final confrontation, Zelda would finally be revealed to Link as Sheik in disguise. Blooper would have come to terms with his cross-dressing.

Kasuto, incidentally, was the most developed product of the story, as evidenced by Episode 300. From the moment he was introduced, it was intended that he be a fallen sage (his name being a reference to the only Zelda II town name not reused as an Ocarina of Time character) who sought to collect the Triforce pieces. The ancient scroll he found with the text “He who masters Wisdom, Courage and Power shall be the Fourth” referred to the space in the center of the three Triforce pieces, a Dark Triforce that would let him tap into a great power (it’s all kinda cheesy to lay out in text like this, but I feel that you as a dedicated reader should know when I actually did put some effort into my storytelling).

And how would it have ended? Of course, Link would have triumphed over Kasuto and saved Zelda. I had intended to find ways to remove Pit and Bub from the story before the end, possibly sending them back to their own games/worlds. The end of the comic would have evolved into a Serious Mode, the jokes would have gradually faded, and the more silly elements stripped away to allow for a climactic battle. I thought this was important as it’s the same journey Link takes in his games – and really, the same path every epic story takes. The world starts out bright and colorful, with a cast of fun supporting characters along the way, but eventually the need to defeat evil overwhelms the scene and the player has to adapt to the change in tone.

Carl would have come back. As one of my more complex original sprites at the time, Carl had a special place in my heart.

Though I am a fan of the 8-bit art style and aesthetic, sprites ultimately were far too limiting for the kind of imagery I wanted to create (Photoshop had some light effects that came in handy as my skill improved, but that only goes so far). My choice of source material rendered me unable to do more with Zelda Comic than the Comic part; I would have loved to create t-shirts or prints or the other things webcomics do so their readers can support the artist’s work, but I wanted to respect Nintendo and the Fair Use and Parody Laws that let me tell the story at all.

I realize I’m probably coming off as disparaging of the strip in this writeup. But ultimately, I learned a lot from Zelda Comic. It taught me a lot about how to tell a story, how to use image editing tools to put a comic together on a computer, how to run a website, how to communicate with a fan base (or what not to do). ZC introduced me to some of the greatest Internet friends I’d ever care to meet, friendships that endure to this day through The Orange Belt and through social networks. I attended conventions, met fans in person, met other webcomic creators. Though I had started communicating to people online in the AOL chatroom days, it was through the Top Web Comics, Inksandwich, and The Orange Belt forums that I really learned how to be respectful in my communication, and Zelda Comic was the primary conduit for that education. Though it could have gone better and ended much better, I will look back on this comic with fondness and respect.

Where do we go from here?

I will keep this site online as long as I am financially able (luckily it shares hosting with The Orange Belt and does not cost anything extra to keep online beyond the $10/year domain name upkeep). If zeldacomic.net is ever being taken down, I will give you as much advance notice as I can, and ideally would pay for a final year of the domain, so you should have plenty of notice. In that case, the archive would most likely find a new home on dotmatrixwithstereosound.com or whatever other personal site I’m running at that time, but if you’re the sort of person who downloads discontinued webcomics, please feel free (I’ve got more than enough bandwidth). All the bonus comics and sprite sheets will remain online as well for your enjoyment – or your usage, if people actually still make sprite comics.

I’m most likely going to disable WordPress commenting in the near future, but you should not consider yourselves censored from comment. The Orange Belt Forums never seemed to generate much interest from my readership, but I’ll make one final appeal to you all to consider signing up. The Zelda Comic forum will remain online and open to discussion, so please feel free to register and discuss there. And while you’re there, the other forums, while not super-active, are frequented by me and other community members who would love to have you. We’re actually planning to move to new forum software at some point in the not-too-distant future, but any accounts you create on the current incarnation will migrate over. Get in on the ground floor!

The place I’m most active online currently is Twitter (@mpanighetti), if you want to see other words and sentences I put together. I also just got a Wii U (WaveBirdJunkie), and can generally be found playing my Zelda II Virtual Console download or NES Remix 2 (so much NES; I’m a lost cause, current-gen game consoles). My mario@zeldacomic.net email is being disabled, but for now will forward to another email if you have anything you’d like to say to me.

I am forever humbled by the fact that some non-zero number of strangers on the Internet took the time to look at something I created, and seemingly drew enjoyment from said creation. No matter where my future takes me, I will never forget how wonderful (and patient) my readers were. Nobody could ever ask for a better bunch of fans.

~mario

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Zelda Marathon Redux!

I meant to mention this sooner, but better late than never, right? Right???? The insane folks at cameron banga dot com have decided to once again tackle a console Zelda marathon for charity! To make things even more awesome than last time, they’re teaming up with insane comrades at Mario Marathon in order to cover the 2D titles as well! As I type this, they’re working their way through A Link to the Past and have already raised over $1000 for Child’s Play! Their goal is to get all the way through by Sunday night, so I hope you’ll all stop by and cheer them on. And if you’ve got any money to spare, Child’s Play is a wonderful charity that I’ve wholeheartedly endorsed for years now, so try and throw whatever you can their way.

I’m gonna head off to bed for now, but make sure you stop by their sites, and let ’em know Zelda Comic sent ya!

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More Comic-Con Stuff

The main reason I’m going to Comic-Con (beyond the frakkin’ awesome toaster, of course):

7:15-8:15 Mystery Science Theater 3000 20th Anniversary Reunion– From 1988 to 1999, the long-suffering captives aboard the Satellite of Love wisecracked their way through hundreds of cinema’s problem children„those delirious B-movies of yesteryear created by twisted imaginations and, possibly, the need for a tax shelter. To celebrate the show’s 20th Anniversary, join a historic reunion of cast and crew, including creator Joel Hodgson, producer Jim Mallon and fellow writer/performers Mike NelsonKevin MurphyTrace BeaulieuFrank Conniff,Mary Jo PehlPaul ChaplinJ. Elvis WeinsteinBridget Nelson, and Bill Corbett for a Q&A panel hosted by self-professed “MST3K nerd” and comedian Patton Oswalt (The King of Queens). Room 6B

Except for the Patton Oswalt part, yay! Not that I have anything in particular against him, but that paragraph definitely gets a “one of these things is not like the other” vibe toward the end.

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Almost done!!!

I promised a few folks I’d post an update soon. Including myself. Just thought I’d give you some evidence that I am indeed hard at work bringing the comic back up to… existence! If you count the little boxes in that picture up above, you’ll see that I only have one panel to go before I can start spriting the comic, which is generally the fastest part. Your patience through all my bullshit has been much appreciated!

Oh, you want some kind of ETA? Well I’m driving down to Comic-Con this Friday to buy a toaster, so it will definitely be finished before I leave. How do you like that? I’m making reckless promises! Go me!

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My bad.

I can’t believe I let things slide again. But I’m sure you can. Things are going to change.

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Link does the Caramelldansen!

 

(In theory, actual comic updates will appear here in due time. My current goal is to upload something archive-worthy by next Monday)

A little gift from my friend Brian, who got me irrevocably hooked on the Caramelldansen fad (YTMND links, as always, are NSFW due to excessive noise and general silliness). Open that link in the background and watch Link and Navi dance along to the music!

He says he’ll make me more once I get some comics out. That may not matter to any of you, but I’ll take any motivation I can get!

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