The End
Thursday — June 12th, 2014

The End

I’ve put this post off a lot longer than I should have: Zelda Comic is officially over.

This likely comes as no surprise to those who have been routinely checking this page for updates over the last few years. Beyond its first few months of existence, the strip was never known for punctual updates, or for sticking to any sort of schedule, but not having made a new comic since 2011 was probably a pretty strong indicator that there wouldn’t be further adventures of Link and the gang.

What happened? Like any story, we need to begin at the origin.

Zelda Comic started as a way for me to distract myself from doing college homework (it worked really well for that too) and became a great venue for silly jokes about old video games. I guess I had a lot of those kinds of thoughts that didn’t previously have a good outlet. Eventually the comic took up a lot of my free time… and then my not-free time. It introduced me to the larger Internet community of sprite comics, and then the even larger community of webcomics in general. It got me in touch with other creators with similar senses of humor and interests, and that in turn got me into the Inksandwich community, which later evolved into The Orange Belt.

Through it all, I plugged away, editing pixel by precious pixel to put together a retelling of a standard Zelda story. But through it all, there was a conceit that I failed to acknowledge until it was too late:

There was no story.

The strip started as a gag-a-day format, but a good Zelda game wraps its adventures in a larger objective. Save the princess, defeat Ganondorf, find the Triforce, find all the Skulltulas, save Hyrule from evil. I pushed Link out the door to accomplish these objectives in an amusing manner, but only really focused on how the gags would play out in each strip. I didn’t write with any sense of how the story would progress, what twists and turns would appear, which characters would get introduced in what way, how they would figure into a larger story, or how this comic relates to the games such that the reader should even care what transpires.

This showed.

Beyond Navi, Link ended up with Bub and Pit as companions. I included Bub because I liked Bubble Bobble and his sprite had expressive eyes. I put Pit in because I had at the time been recently introduced to Kid Icarus and thought it was pretty okay. Neither of these decisions were made with any forethought. It never occurred to me that their presence in an otherwise all-Zelda world wouldn’t make any sense, because I just wanted to put different characters with different fonts in the panels, characters who could say different things so Link had someone beyond Navi to bounce his silly nonsense dialog off of. If I could go back and change something, they never would have been in the comic, replaced with someone more Hyrule-appropriate.

Once I noticed how untenable the random character introductions were (probably around the time the Pikachu herd appeared), I tried to course-correct. I would take breaks and write down ideas in a notebook. I would draw storyboards before spriting to make the comic process more efficient. But this only served to slow down the comic’s productivity. Days, then weeks, would go by without updates, or with filler comics, or with Dragonball Z-style spans of time where nothing of significance would happen in an individual release. And by the time I got back after a break, the pacing didn’t change, so readers would have to patiently endure a slowly-progressing story. I felt bad about this, and my shame would cause further delays. It was a vicious cycle I perpetrated. And on top of all that, I haven’t had a copy of Photoshop in years, and though I love Pixelmator as a cheaper alternative, it doesn’t have the sprite comic-making goodies I require (no Image Interpolation settings!).

So no more cycle-perpetration. I’m shutting down the comic before letting another day pass of letting even a single reader wonder when the next strip is coming.

What does this mean for the story? Honestly, there was nothing else. My lack of overall plot-planning endured through to the last comic. I had thought ahead as far as Link trying to get a raft to cross the sea into the Western Hyrule continent (you all remember your Zelda II maps, right??), maybe introducing a King of Red Lions sprite. Eventually Link would have made it to Kasuto for a final confrontation, Zelda would finally be revealed to Link as Sheik in disguise. Blooper would have come to terms with his cross-dressing.

Kasuto, incidentally, was the most developed product of the story, as evidenced by Episode 300. From the moment he was introduced, it was intended that he be a fallen sage (his name being a reference to the only Zelda II town name not reused as an Ocarina of Time character) who sought to collect the Triforce pieces. The ancient scroll he found with the text “He who masters Wisdom, Courage and Power shall be the Fourth” referred to the space in the center of the three Triforce pieces, a Dark Triforce that would let him tap into a great power (it’s all kinda cheesy to lay out in text like this, but I feel that you as a dedicated reader should know when I actually did put some effort into my storytelling).

And how would it have ended? Of course, Link would have triumphed over Kasuto and saved Zelda. I had intended to find ways to remove Pit and Bub from the story before the end, possibly sending them back to their own games/worlds. The end of the comic would have evolved into a Serious Mode, the jokes would have gradually faded, and the more silly elements stripped away to allow for a climactic battle. I thought this was important as it’s the same journey Link takes in his games – and really, the same path every epic story takes. The world starts out bright and colorful, with a cast of fun supporting characters along the way, but eventually the need to defeat evil overwhelms the scene and the player has to adapt to the change in tone.

Carl would have come back. As one of my more complex original sprites at the time, Carl had a special place in my heart.

Though I am a fan of the 8-bit art style and aesthetic, sprites ultimately were far too limiting for the kind of imagery I wanted to create (Photoshop had some light effects that came in handy as my skill improved, but that only goes so far). My choice of source material rendered me unable to do more with Zelda Comic than the Comic part; I would have loved to create t-shirts or prints or the other things webcomics do so their readers can support the artist’s work, but I wanted to respect Nintendo and the Fair Use and Parody Laws that let me tell the story at all.

I realize I’m probably coming off as disparaging of the strip in this writeup. But ultimately, I learned a lot from Zelda Comic. It taught me a lot about how to tell a story, how to use image editing tools to put a comic together on a computer, how to run a website, how to communicate with a fan base (or what not to do). ZC introduced me to some of the greatest Internet friends I’d ever care to meet, friendships that endure to this day through The Orange Belt and through social networks. I attended conventions, met fans in person, met other webcomic creators. Though I had started communicating to people online in the AOL chatroom days, it was through the Top Web Comics, Inksandwich, and The Orange Belt forums that I really learned how to be respectful in my communication, and Zelda Comic was the primary conduit for that education. Though it could have gone better and ended much better, I will look back on this comic with fondness and respect.

Where do we go from here?

I will keep this site online as long as I am financially able (luckily it shares hosting with The Orange Belt and does not cost anything extra to keep online beyond the $10/year domain name upkeep). If is ever being taken down, I will give you as much advance notice as I can, and ideally would pay for a final year of the domain, so you should have plenty of notice. In that case, the archive would most likely find a new home on or whatever other personal site I’m running at that time, but if you’re the sort of person who downloads discontinued webcomics, please feel free (I’ve got more than enough bandwidth). All the bonus comics and sprite sheets will remain online as well for your enjoyment – or your usage, if people actually still make sprite comics.

I’m most likely going to disable WordPress commenting in the near future, but you should not consider yourselves censored from comment. The Orange Belt Forums never seemed to generate much interest from my readership, but I’ll make one final appeal to you all to consider signing up. The Zelda Comic forum will remain online and open to discussion, so please feel free to register and discuss there. And while you’re there, the other forums, while not super-active, are frequented by me and other community members who would love to have you. We’re actually planning to move to new forum software at some point in the not-too-distant future, but any accounts you create on the current incarnation will migrate over. Get in on the ground floor!

The place I’m most active online currently is Twitter (@mpanighetti), if you want to see other words and sentences I put together. I also just got a Wii U (WaveBirdJunkie), and can generally be found playing my Zelda II Virtual Console download or NES Remix 2 (so much NES; I’m a lost cause, current-gen game consoles). My email is being disabled, but for now will forward to another email if you have anything you’d like to say to me.

I am forever humbled by the fact that some non-zero number of strangers on the Internet took the time to look at something I created, and seemingly drew enjoyment from said creation. No matter where my future takes me, I will never forget how wonderful (and patient) my readers were. Nobody could ever ask for a better bunch of fans.




Zelda Dungeon Alliance: Reallied!

Can’t forget to put that Zelda Dungeon Alliance link back up! Everyone should still be checking out Zelda Dungeon for all their Zelda community needs. As should I! They’ve got a happenin’ gigantic forum community too. In addition to updating the comic again, I plan on having a much more frequent presence on said forums (though you can still find me at the official forums). Get to it!

CSS Sucks

The style.css settings are nowhere near what they were, but now most of the pages are legible and the comics don’t get cut off or any such silliness. I apologize for breaking it in the first place. Now you can read old news posts and comment threads to your heart’s content!


Just cleaning house a bit. Mostly approving comments and deleting a LOT of spam. Feels like an uphill battle sometimes, but it’s all part of getting things ready… FOR THINGS.

In the act of pruning comments, I see a lot of people asking me to update. I truly do appreciate your patience as I sort through life and get my act together. And of course there are all the IMpatient people, and to them I can only say: I’m sorry? Your bugging me won’t make me get to work any faster, but I certainly do sympathize with your plight. I’ve had to endure non-updating comics myself, and it’s no fun. All I can do this point is assure you that updates are forthcoming. I won’t leave the comic as it stands. Diminutive Mega-Man #2 will not forever adorn the top of the page.

That’s a promise.

I broke the Gibson

Sorry guys! I was trying to tweak the style.css file for the blog, and… I accidentally completely overwrote it. I’ve reverted to ComicPress’ default style.css for now, and I’ll get it back in place, uh, soon?

Comics are on the way, by the way. YES REALLY. Stop bugging me, “crazy diamond”.

Playing Video Games on Video Game Consoles

One of my resolutions was to try and update this news feed-turned-blog more often, so that you guys have something to come back for while you wait for a new comic.

I finally bit the bullet the other day and bought Zelda II for Virtual Console! True, I already owned it for NES, GameCube (via Zelda Collector’s Edition) and a Japanese Famicom Mini cartridge for Game Boy Advance, but the allure of convenience of play on the console that gets powered on the most was ultimately too much to pass up.

Plus, I was able to sort-of pass it off as research for the comic. I couldn’t remember which town was which, and decided I’d have more fun playing through the first few palaces of the game than looking up the information on GameFAQs for ten seconds. I was right! In the end my initial recollection of town names was actually correct, but hey, nothing wrong with a little first-hand confirmation.

Hey Nintendo! Allow us to play Virtual Console and WiiWare games on SD cards already! I need to pick up the other episodes of Strong Bad’s Cool Game for Attractive People post-haste.